Generative Design Variations M.3.4.3 Deconstruct the forms with controls and buttons

In this part of the chapter we are using a tool to deconstruct all geometry. The Generative Design book describes this as follows: ‘A tool is also available for this kind of deconstruction with which the form can be changed using a few controls and buttons. What is new here is the parameter ‘randomScaleRange’ that defines how much the individual grid sections are scaled. Using the sliding control for ‘randomURange’ and randomUCenterRange’ (or ‘randomVRange’ and ‘randomVCenterRange’), the random values are set that specify how wide the grid sections can be and where these are placed.’ Until so far the Generative Design book. You can find the original code from the Generative Design book here.
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After a week in Stockholm, Sweden and a week of photo-editing (photo’s here) we decided to combine the Generative Design Variations in a book. We are going to make a publication of this project which I started since November 11th, 2013. At this moment we are thinking about the concept and we will start with it when I have finished making variations on all examples of the Generative Design book. I think we will arrive at that point at the end of 2015. Back to today. I have prepared a Flickr Album which contains all the images I have created during this assignment. You can find that clicking the following link:
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Because this is a tool and I did not change very much in the program itself I did not find the urge to put the code on the loftmatic website. You can download the program from the Generative Design website (as shown in the earlier paragraph). Clicking on the links below the descriptions on this page brings you to the specific Flickr pages. As a start I imported my light settings from the earlier examples. And I did some small changes in the program itself. Just as in the earlier assignments I go through all twenty-two forms. Starting with the plane mesh. This time it gives me the impression that the triangles are fully dissolved into a painting like pattern.
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I changed the plane for a tube mesh. Completely forgot about the fact that I have a mesh count. Reduced the amount to 26 meshes. I also added a smooth (8). And I think that the mesh scale is not high enough. So I increased it from 300 to 400 in controlP5. In a way this work has a lot resemblance with photography. You have a subject (the form). And you have light. The only thing you have to do is search for a good viewpoint that makes an interesting image and a good composition. And that doesn’t work out always as you would like to expect. But sometimes it does. As it sometimes does work in photography and sometimes it doesn’t.
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While working on the sphere mesh I found out how to make use of the mesh distortion. It is a strange option. You create an object in 3D space and then you can distort the geometry. In fact that is not what you always want. Especially if you go too far (what I did in this case) it doesn’t matter what kind of object you distort because you always end up with a cloud of triangles, rectangles, lines or dots. So I wonder how many times I will use this because the end result is always the same.
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The torus mesh gave me a lot of interesting images. It is also very nice how you can work from the center of the image to create all kinds of different models. Again I did not use the mesh distortion. It leads too much to disorder or chaos. And the model is lost. And that is what I don’t want. But sometimes it could be handy.
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The paraboloid mesh took me some time but finally I succeeded to find some interesting variations.
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The steinbachscrew form is still an intriguing object. To create the first image I did nothing. Only turning the most interesting side to the camera view.
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The sine mesh gave a lot of strips with interesting chaotic (but not too chaotic) lines. Could have going on for hours. If I would. But I did not.
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Using the tool with the figure8torus I increased the u-count and v-count because I thought it was giving me not enough smoothness in the surfaces. So I increased it to 80. But that was too much. My system responded very slow. So I did a reset (back to 40). And increased the total meshCount to 800 in controlP5.
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The elliptictorus mesh gave me some interesting images but they were difficult to find. Also the resolution was not high enough. Thats why I got these arcs which are not so smooth as I would like to see them.
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The corkscrew mesh showed me a totally different images than I expected. In the beginning I thought it was a very simple mesh. Which might be a good thing but another thing is that you can make very strange patterns with it. You cannot recognize the corkscrew mesh anymore. But that leads to the question: do you want the form to be recognised or is an interesting image enough?
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For the bohemiandome I used mesh distortion for the first time. It makes fluffy objects. Not sure if I am happy with that. But I never used it before. So… why not.
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It seems that this assignment is a lot about deconstructing objects. When using the bow I thought it would be interesting to create space with as few as possible objects. What illusion of depth can you create with the use of just a few simple lines.
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I did almost nothing with the maedersowl mesh. I just turned it with the standard settings and I have chosen some images which just looked good. That seems to be an option too.
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The astroidalellipsoid is still an interesting object. It was an interesting object in the earlier examples I worked with. But as with all the others I like its appearance in a broken way instead of a totally filled surface.
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Some variations with the triaxialtritorus mesh. I tried to keep the mesh visible but not too visible. Very vague… I know… but that is what I tried.
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The limpettorus mesh (UFO) has lost its original geometry. In fact its geometry is still there but it is just partly filled in. Well that goes for a lot of those fine meshes.
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The horn mesh is degraded to a whirlwind or hurricane-ish object. Instead of a fine smooth surfaces I ended up with curvy lines only.
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The shell mesh delivered me some images which also could have been made with the horn mesh. Maybe it’s because of its curves.
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The kidney mesh showed me that when using the paramextra (or the params as it is mentioned in the mesh class) it is possible to change the overall geometry. Paramextra (as the word indicates) is an array of parameters that change the appearance of some shapes. I did not know that. In fact you could make a kind of limpettorus from the kidney mesh. Well, sort of. But I do not know if that would make any sense.
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The lemniscape mesh is absolutely an interesting mesh. But the general thing is that at the moment I don’t like any mesh which is totally filled with a surface. They are much more interesting when you fill them with lines or strokes. (at least when using this tool).
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The trianguloid mesh is also very fluid mesh. Which gave me the idea to decrease the fluid lines until it were just straight. So every opportunity leads to the opposite (sometimes).
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I find the superformula mesh still the least inspiring mesh. Hopefully I can come up with some surprising variants in the next assignment.
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