Generative Design Variations M.3.4.01 Deconstructing the mesh | A single grid

I quote a piece of the introduction text from the Generative Design book: ‘Admittedly, the forms generated up to now (at least the simple ones) can be produced more quickly in any 3D program. The effort involved in calculating and drawing your own mesh pays off when you want to go beyond the usual representation methods. Until now we have generated contiguous connected grids. The variety of shapes can be expanded when the random function comes into play to dissolve the mesh. It is already laid out in the mesh class: a value can be set using setMeshDistortion (), ensuring that the mesh points will not be drawn on their calculated positions, but rather at a random distance from them.’ Until here the introduction. You can find the original tool here.
M_3_4_01_TOOL

This program is presented as a tool. So I did not modify a lot at the program itself. Did not change the global variable names but I found it necessary to modify the lights. So I imported them from my earlier examples. I think it would be a good thing to get through all the meshes again. Since we have additional possibilities to navigate and to modify  I think this could lead to very different images than the program generated in the earlier sessions. And because I did not change much in the program I did not feel the need to put code on the loftmatic website this time. I did prepare a Flickr Album which contains all the images I have made during this assignment. You can find that clicking this link:
GDV_M_3_2_4

I just go through all meshes I have used. And I see that the plane mesh is skipped in the program so I start with the tube mesh. Increased the mesh scale to 500. And I added the smooth (8) function. Don’t know if that helps when using the OpenGL render engine.

Next is the sphere mesh. Spend a lot of time with modifying the sphere to a 2-dimensional object. How strange can it be. You have the opportunity to work in three dimensions and you spend most of your time working in two dimensions.

The torus mesh. Spend most of the time in the torus itself fiddling with the parameters.I did not feel the need to use the meshdistortion. Don’t know why. Looking back to all examples I have made I did not use it very much.

The paraboloid mesh was a real challenge. But I think the results are good. I begin to miss the fact that you only can rotate in the x- and y angle. But allas we don’t have a mouseZ function.

The steinbachscrew is an intriguing object. It gives you so much unexpected images. And when the object is interesting. And the lighting is good. The compositions grow from themself.

The sine mesh give me a bit fewer possibilities. Or maybe I did not take enough time to better check it out. But anyway if you run through it with the paramextra slider the objects you can create are almost endless.

I think I only scratched the surface of the figure8torus mesh. I would have had hundreds of images if I had continued. Now I have only 217. By the way. The need to deconstruct these objects is decaying the longer I work with them. Maybe its because it behaves too much as a filter.

The elliptictorus mesh had another kind of behavior. I could not get that line-pattern on the mesh. Do’nt know why this was not possible. You can use it on some of the meshes but not all meshes will allow you to do that.

The corkscrew mesh was a bit difficult to handle. But in the end there were a few  interesting results.

The bohemiandome gave me very different images than the previous examples. There was not much of a pattern or structure to look for. There just wasn’t any available. I am still not really finished with the bow mesh. The maedersowl mesh did give me several interesting shapes.

The longer I work with this tool the more I get the impression that it has endless possibilities. And I only came to vcount 7  (of 400) during working with the astroidalellipsoid. Anyway that 400 can easily changed to a higher number.

Made some variations with the triaxialtritorus. The limpettorus mesh stays in a way a UFO. The horn mesh gives interesting rounded shapes. Not ready yet with the shell mesh. The kidney mesh gave me some funny results. Which is also true for the lemniscape and the trianguloid mesh. I think I found the superformula mesh the least interesting. I could not get very interesting images from it. But maybe that will happen in the next session.

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